NKOM SRD

Secret Magic

Themes: Secrets, Darkness, Pain. This magic smells of ancient coins and parchment

Within a locked diary written completely in cipher are kept the secrets of secrets, magic written by those who were not forgotten because they were never known in the first place

Cantrip: Taglock

You may craft a taglock from the hair and blood of any creature. You may consume this taglock to cast a spell on the creature as if you were touching it and it was willing.

  1. Sealed Lips

Ritual (3)
You inscribe a secret known to less than [dice] other creatures into a physical token. If anyone attempts to communicate the secret the spell will prevent it. Invisible hands press into their mouth, grab their hands or otherwise stop them from communicating it. If the physical token of the spell is ever destroyed or more than [sum] people learn it the spell ends.

  1. Evil Eye

Ritual(1)
You may touch a willing creature, they have a mark appear in a visible location of your choice. While marked you may activate the poppet [dice] times as an action to: Learn their location, Cast a spell on them, or deal [sum] damage.

  1. Snatch Memory

Slow
You may select a character who can see you and with a clever flick of the hand steal a Memory from their mind. If you take the memory of a skill or ability, such as attacks, they will have a [dice] penalty when attempting to do something related to it until they take [sum] hours to retrain the missing knowledge. If you take the memory of a power or spell they must Save MENT to use it until they rest overnight. Other memories are less hardy and are lost until they are returned to them.
Memories appear in the form of small trinkets with a dream-like appearance, you can observe these memories by clutching them as you sleep. Spells can be cast once as if from a spell scroll however you must still invest MD.

  1. Forbidden Text

Instant
When you cast this spell you also cast another spell you know or have a scroll for with [dice] MD. You do not expend these additional dice. For the next [sum] hours or [dice] days, when somebody reads the text the spell will be activated, being cast centered on or targeting the reader. Surprised targets do not get a save against spells cast in this manner.

  1. Masquerade

Ritual(10)
You craft [dice] masks containing the hair or blood of creatures. For the next [sum] hours creatures wearing the masks appear to be the creature of their mask, this will even fool basic magical detection, although powerful creatures can save MENT to detect there is an illusion present.

  1. Witch Sight

Instant
You open your eyes to the world of the supernatural, for the next [sum] hours you can sense signs of magic and see spirits, spells and other creatures in the world beyond. However if you see a creature of great power you must save MENT or be vulnerable to their will until you manage to close your sight.

  1. Forgotten Scraps

Slow
You reach into the Lethe, the river of the forgotten and grab [dice] forgotten passages of knowledge related to a creature, location or object you know the name of. You may ask a question for each scrap which will be answered by the passage. However this is only from forgotten or lost tomes and may be esoteric in nature. If cast as a grand ritual you may bargain with one of the Lords of the Lethe for their collected knowledge

#tome