NKOM SRD

Magical Feats

Extra Curricular Magic

Classes with spellcasting only.

You may learn 3 additional spells, if these spells are from the same tome you gain the cantrip of that tome. You can take this feat multiple times to gain more spells.

Talented Magic

Classes with spellcasting only

Select one of the spellcasting requirements; Foci, Incantations or Gestures. You may ignore that component without consequence.

Familiar

You have a minor spirit that is bound to you or chooses to stay with you. You gain a familiar with 2 tags from the familiar rules. If you already have a familiar you may choose an additional 2 tags.

Magical Talent

You can cast spells as described in the Spellcasting Rules.

MD: [½level], Max MD: [½level] \
Return: 1-2, Imprinted Spells: 1 \
Spells Known: You Learn 3 spells each time \
This feat can be taken multiple times to learn 3 more spells and gain an additional preparation slot.

Blessed

You have been blessed by one of the gods and granted their power, you gain a pool of [Level]+CHA Faith. You can expend this Faith like Hope (see healing). You may also expend a faith or hope to cast a spell from the Miracle tome with 1 MD.

Improvisational Magic
Your talent with magic has allowed you to alter your spells on the fly, using them in unconventional ways. When you cast a spell you may attempt to do a slightly different task, such as making a fire spell instantly boil water, or an invisibility spell hide an object instead of a person. When doing this you must make a skill check, on a Critical Result you have discovered the roots of a new spell, which you may work with your GM to develop and learn, on Great Result you may cast the modified spell as intended, on a Mixed Result you must suffer the consequences of 1 spellcasting component failling (see spellcasting rules) on a Limited Result as mixed but you additionally remove the highest dice from the pool.

Pretentious Incantations
You may rename your spells to a longer and more pretentious version. Spells modified in this way always allow your enemy to Riposte and take longer to cast, Slow spells become Ritual(1). However you gain +1 MD when casting the modified spells.

Ritualist
You obtain or create a Spellbook containing a single tome or 6 spells of your choice. You may only use these spells for the purpose of Grand Magic. Each time you complete a Grand Magic you may write down the details in your spell book. Once you used a spell for 7 grand rituals or completed the ritual at each level of success you may create a grand ritual spell with the GM that can be completed with consistent effects.

#feats