Divination
This sturdy leather book is proof from the elements and, despite it's worn cover, is in exceptional condition considering it's age.
Cantrip: Birdsong
You can speak birdsong and communicate with the denizens of the sky. Although the language is simple and birds are notoriously unreliable. They will always warn you of approaching beings.
- Bound Pair
Ritual(10)
You may bind multiples objects taken from the same bird's body, such as quills made from the same birds feathers, and bind them together. When one of the objects is held the other will either copy it's movements or transmit sound between them. This if this transmits enough energy to do damage the spell shatters once it does. If the objects travel outside of [dice]x[sum] miles from each-other the connection will not function, however they may "chain" together within that range.
- Sending
Ritual(3)
You conjure a small magical bird, which can transport a message or small items to a target, such as a location or person. This bird can be intercepted physically and has 1HP. At 2 MD the bird becomes invisible to the naked eye, at 3 MD the bird can also carry up to 1 slot of gear with it, at 4 MD the bird can slip into the astral realm, travelling near instantly, and potentially travel to other planes.
- Silence
Fast, Concentration
You conjure a songbird that sings a silent song, while within [dice]×5ft of the bird sounds are deadened and carry only short distances. Spells are weakened if their target location is inside the area (reducing [sum] from their rolled sum). Spells such as scrying or messages are corrupted, being overridden with birdsong or static.
- Scrying
Ritual(3), Concentration
By casting over a reflective surface like a bowl of water or a mirror you can see through the eyes of a conjured kingfisher while it is within [sum] miles. This kingfisher will follow your commands and fly where you wish it.
- Contingency
Ritual(10)
You can bind up to [Dice] MD into a wishbone, if the wishbone is broken the spells bound within it are cast in a manner of your choosing as if they were cast from the object (for example, a Sending to a character or a fireball centered on the object). Concentration spells are only cast for a single round. Each contingency spell fades with the first birdsong of the day unless you expend an MD to maintain it.
- Projection
Slow, Concentration
You create a powerful, obviously magical sound or image, such as flashing lights, piercing wailing or a foul smell. For each [Dice] you may add an additional effect. The sounds or lights are loud enough to be clearly heard or seen for up to [sum] miles, the magnitude can be adjusted by the caster.
- Teleport
Ritual(10)
You bind up to [sum] characters and their equipment into a sparrow which flies to a location of your choosing within [dice] miles. When the sparrow reaches the location, or travels [dice] miles, it dispels and the bound characters appear wherever the sparrow was. The spell cannot pass over water.
Secret of Magic: Song of Spells
You learn to listen to the birdsong of magic; you can hear spells as a unique song, the more powerful the spell the further you can hear the song from. From this song you can learn to recognize spells and casters and even create counter-songs (as a grand ritual) which can disturb or dispel other magics.