NKOM SRD

See Also: Familiars

Skill Checks

The GM will call a skill check when you attempt to do something where the outcome is unsure. To make a skill check decide on what attribute and skill is relevant.

Skill Check:
Luck (1) + [Attribute] + [Skill] + [Bonus Dice] d6 dice.

Results: Read the highest dice
Multiple 6s is a Critical Result, You go above and beyond your goal.

You can also improve your chances by:

Saves

A saving throw is called when you react to a source of danger. You have 3 saving throw scores:

Saving Throw:
2d6 vs Save Value \

Result: Compare the result to your save score

Contested Rolls

Contested rolls occur when two groups are directly working against each other.

Contested Roll:
2d6+[Attribute] vs Opponent’s Roll

Result: The highest roll wins and has their effect continue.

Attributes

Begin at 0, can range from -1 to +2. They are:

Skills

Skills are descriptions of talents you have. There is no finite skill list, you add the bonus when it is relevant.
The more detailed a skill the more flexible, but simple 2 word skills work fine. \ Skills range from 1-3, with the number being the number of dice you add to a roll. You may have a total of 7+INT skill points total across all skills.

XP Goal

At the end of each adventure you gain XP, according to the goals you achieved. You gain 3 xp for completing a goal, 5 if you complete it more than once.

You have 3 goals,
Base: Explored your past, flaws and relationships
Class: Gained from your class
Party: Collectively decided by your party

#core #rules