As a general rule, round up when dividing
Character Concept: Start of by considering a character concept, at this point you might want to write your characters class, background and ancestry if you have a strong idea already.
Attributes: Your character is represented by 5 attributes, All Attributes Start at 0. You will gain the opportunity to increase 2 attributes by +1 and you can take a -1 to an attribute in exchange for another +1.
- Background: Gain +1 to one Attribute to represent your background, what did you do before you became an adventurer? Also write your background in the background section
- Growth: Gain +1 to one Attribute to represent how you've grown over time, you might want to consider your class at this point.
- Struggles: You May gain a +1 in one attribute in exchange for a -1 in one attribute this represents how you struggled
Skills: You write your own skills to represent your abilities learnt through your life, these skills have a teir from 1-3. You gain 3 skills to start with
- Background: Summarise your background into a sentence, for example you may have: Smuggler for the half-elven Aristocrats, Learned to pick pockets on the streets of grine or Omari College alumni
- Class: Your class also gives you an additional skill by answering a question the class gives you, if you haven't selected a class yet you can come back to this.
- Learning: You may either make a 3rd skill of your choice or increase one of your other skills tier by 1.
Feat: You may select one feat from the feats chapter, this is also when you should consider an ancestry feat to represent your unique capabilities if you are a non-human ancestry.
Class: Now you'll need to decide your class, there are 4 main classes: Widlings, Veterans, Agents or Collegians.
- Equipment: Your class gives some recommended equipment to pick you also gain 2 Coin which you can spend on additional equipment, it's recommended you select a Kit from the equipment chapter. See the equipment chapter for how to build your weapons.
- Question: There is a skill question included in your class, answering this question gives you a suggestion for your second skill.
- XP Goal: Write down your classes XP goal, you can modify this if you feel it doesn't fit your character.
- Stamina: Your stamina is decided by Base Stamina + STR + Level, base stamina is listed in your class.
- Attack Bonus: Your attack bonus is listed in your class, you add STR or DEX to this when making attacks.
- Abilites and Spellcasting: Read through your classes A abilities and make any choices you need to, you may also need to go through the details listed in the spellcasting block.
Final Details: There's a few final touches to make
- Languages: You begin knowing Common, Your native language and INT extra languages (Minimum 0). If you have a -1 to INT you are illiterate.
- Armor: Remember to include your Armor value from the equipment you selected.
- Final XP Goal: At the end of your first session you will as a group come up with your third XP goal.
- Saves: You have 3 saves, your physical save (10-STR-DEX-1/2Level), MENTal save (10-INT-CHA-1/2Level) and Perception (10-Per-1/2Level), lower is better for these numbers as you'll be trying to roll over them.
- Encumbrance: You have a limited number of slots to hold your equipment in, you have 4+STR readied slots, these items you can access for free, you also have double that number of Stowed Slots, that holds equipment that you'll need to take an action to use in the heat of battle.
- A Name: Your character needs a name.