Wind-Willow Style
This manual is a beatuifully illistrated and bound tome, the beautiful colors and fine craftsmenship can conceal how tough the vellium and leather of the tome truely are.
- When you take the move action you may move as if you could fly, although you must end on stable ground.
- Leaf on the Wind: You may push yourself to impose a -2d penalty on an attack and move as a reaction.
- Lashing Willow: You may push yourself to make a melee attack as if all enemies within [½level]×10ft are in melee range.
Stoneroot Style
Penned in thick writing this tome uses crude language but muses on the philosophy of war and self sacrifice for those who delve deep into the meaning
- You cannot be moved, stopped, pushed, or knocked over. No earthly force can hold you. If you would fall, you grab onto the ledge. If a wagon or even a battering ram would hit you, it stops in its tracks (though you still take damage).
- The Force of a Mountain: You may push yourself as you hit an enemy to shove them back 5 ft for each damage you deal, enemies that hit a solid object (or another enemy) take 1 damage for every 5 feet they would have moved.
- Will of Iron: You may push yourself as a reaction to being hit by an attack to gain [½level] Armor until the start of your next turn.
Whirlwood Style
In the wood-elven style this manuscript was penned onto a tree as it grew, once it fell of it's own volition the scroll was carefully carved from the surface.
- You can duel wield medium weapons as if they were light weapons.
- When sneaking in Armor you may treat Medium Armor as Light (no penalty) and Heavy as Medium (-2d to sneak).
- Spinning of Branches: You may push yourself to make a melee attack against each opponent in melee range.
Shield of the Hydra
A penned notes by desperate commoners thrust into armor they barely understood, the instructions assume no knowledge of arms and armor. A dozen hands have penned the writing and blood stains some pages.
- Whenever an attack would target an ally you instinctively protect them, granting them [½level] bonus Armor while in your melee range.
- Wall of Iron: As a reaction to seeing a area of effect attack you may Push Yourself to plant yourself in their way. All allies behind you within melee range are take no damage, however you may not save against the effect.
- Strength of the People: You may push yourself to accomplish a feat of strength such as bending steel, shattering Armor or lifting gates.
Commander Style
The Generals of Wuford read text penned in the first ages of the kindom, their wisdom comes from dragons and gods. **
- Just by looking at enemies you can tell how much Armor and how many hit-dice they have.
- Instant Order: You may Push Yourself as an action to have an ally take an additional action on your turn.
- Reposition: You may Push Yourself as an action to give each of your allies, other than yourself, 1 move on your turn.
Sequoia Style
The first sequoia fought for no ideals, but because he was good at it. When the war ended he was considered dead, his comrades named in his honor. His revolver was never found.
- You always have enough gunpower on hand to blow up a stone wall, refreshes at the start of each session.
- Feint & Draw: You may Push Yourself when making a melee attack to make a ranged attack against the same opponent as an additional action.
- Fan the Hammer: You may Push Yourself to make [½level] attack as one action, however you must spend 2 actions reloading your weapon before you can do this again.
Cavalier Style
The Cavalier of Keshire defend their wards honour and their body in equal measurers. Flashing blades and drawn blood protect both in equal measures.
- You may swear an oath to protect one ally, they become your charge. You always know where they are and can communicate without speaking
- Two As One: You may Push Yourself to take an action on your charges turn,
- What's Yours is Mine: You may Push Yourself to use one ability, such as a spell or class feature your charge has. You may only do this once per session.
Blademage Style
*"Who casts magic with a sword."- The late witchunter, Beleron Reneer *
- You can cast the cantrip of Blade Magic tome at will.
- Magic of the Blade: You can Push Yourself to cast a spell from the Blade Magic Tome at 1 [dice].
- Keep track of the highest HD creature you kill with a blade (dealing majority of the damage), this is your Notch count. You Know the first [notch] spells of the Blade Magic tome. When you reach 7 notches then each additional notch grants you a MD (D6) that can be added to your spells and returns when you recover, when you reach 13 Notches you unlock the Secret of Magic.